ANNOUNCEMENT
The website is officially home to 100 mods! A huge thank you to everyone that has contributed and is actively maintaining their creations!
Check out the achievement unlock on this page, and enjoy the confetti!
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I - The Magician:
• Passive: [ Damage x 50%]; Apply a mark to enemies hit by swing; [Each mark let enemies take 1 more damage].
• Calm (2): Apply 10 marks to all enemies; Gain homing effect in the current room.
• Wrath (2): All enemies lose Hp equalling to 10x marks.
IV - The Emperor:
• Passive: Swing 25% slower, + 1s sheild when hitting enemies, not stackable during sheilded.
• Calm (3): + 5s sheild.
• Wrath (1): Enter Calm.
VI - The Lovers:
• Passive: Swing num + 1; [Enemies hit by plural swings have min(12, 6 + luck)% chance to drop temporary Heart (half)].
• Calm (1): Enter Wrath.
• Wrath (3): Enter Wrath, spawn a random temporary heart.
VII - The Chariot:
• Passive: [Swing damage, size and distance will gradually increase until stopping attack or hitting border].
• Calm (1): Enter Wrath.
• Wrath (1): Enter Wrath.
VIII - Justice:
• Passive: [Swing with 50% lower damage]; Fire tears to enemies hit.
• Calm (2): Enter Wrath, next card costs 0 charge.
• Wrath (1): Enter Calm, + 1 charge for Posture!.
IX - The Hermit:
• Passive: [Swing num + 2, but 50% slower].
• Calm (3): Fire 30 bouncing coin tears in random direction.
• Wrath (0): Enter Calm.
X - Wheel of Fortune:
• Passive: Swing in 10% wider range; Grant Flight.
• Calm (0): Enter Wrath, teleport to a random enemy and swing.
• Wrath (3): Ditto; Repeat min(14, 3 + luck) times, each has 50% chance to do again.
XIV - Temperance:
• Passive: Stopping swinging for 3s makes next swing in 25% wider range with 100% higher damage.
• Calm (0): + 1 charge for Posture!, with 4s cooldown.
• Wrath (0): Enter Wrath, + 1 charge for Posture!, with 3s cooldown.
XVI - The Tower:
• Passive: Explosion immunity; Swing has min(50, 16 + 2 × luck)% chance to explode when hitting enemies, 200% damage.
• Calm (2): Enter Wrath, and explode.
• Wrath (2): Ditto.
XVII - The Stars:
• Passive: + 1 luck; Swing deals extra max(0, 2 × luck) damage, fire a tear with the same damage (Invalid when luck is below 1).
• Calm (3): Enter Wrath, + 1 luck in the current level.
• Wrath (0): Enter Calm.
XVIII - The Moon:
• Passive: Swing applies slowing, freezes enemies killed, 18 + 2 × luck% chance to directly freeze non-boss enemies.
• Calm (0): Next swing freezes non-boss enemies.
• Wrath (1): Enter Calm.
XIX - The Sun:
• Passive: Swing applies burning; Swing has 25 + 5 × luck% chance to fire a flame.
• Calm (2): Enter Wrath, fire flames around.
• Wrath (2): Ditto.
XX - Judgement:
• Passive: [Swing with 50% lower damage, enemies hit lose equal Hp, if below 20%, be killed instantly].
• Calm (0): Enter Wrath, + 2s cooldown for Posture!.
• Wrath (0): Enter Calm, + 2s cooldown for Posture!.
XXI - The World:
• Passive: No effect.
• Calm (6): Cosnume this card, spawn 5 other common tarot cards.
• Wrath (6): Ditto.
0 - The Fool?: + 1 damage and tears for each empty reversed tarot slot.
I - The Magician?: Damage x 200%; When taking penal damage, gain 1 mark in the current level; [Each mark causes extra half a heart hurt].
X - Wheel of Fortune?: [Before taking penal damage in Wrath, consume a random card instead; If this one , - 1 luck; If another, + 0.25 luck and spawn the reversed version].
XIX - The Sun?: When changing states, + 190% decaying tears multiplier.
XX - Judgement?: When entering Calm, lower a light pillar following Isaac (Same as Unwelcome Sacrifice, but will not hurt Isaac), not available if exists; The pillar lasts longer with more of this card.
XXI - The World?: Automatically consume reversed tarot in other slots, + 0.5 damage and 21% devil chance for each; Secret Exit keeps open.