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Benighted Samson
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Benighted Samson

"Not blindfolded; Superstitionist" Benighted Samson Character

- Health -

- Mod info -

Benighted Soul

Benighted Soul

▾Table of Contents▾

Benighted Samson character

Benighted Samson is an unlockable character in Benighted Soul, a mod for The Binding of Isaac.

Character stats



(1.10)
(2.00)
(3.50)
(5.00)
(1.31)
(0.00)

0 coins, 0 bombs, 0 keys.


Starting items

Posture! with 0 - The Fool in it.
(Consumable slot)

A random reversed tarot card.
(Finishing Backstab required)

Description

Can not pick up trinkets or pocket items, but can still buy tarot cards.

Little Baggy is removed from pools.

When destroying Marked Skull (the one drops 0 - The Fool), spawns Teleport!.

After cleaning Boss Room, spawns a tarot card.
(If Backstab finished, common tarot and reversed tarot appear alternately)

States:
• Calm
• Wrath
• Chagning states needs Posture! (Actually the tarot cards collected).

Taking penal damage in Wrath has max(10, 50 - 4 × luck)% chance to consume the selected card.

When using Posture!, switches to next card and triggers its effect.

Each tarot card has different effect in different state.
(Detail in GuruWiki)

How to unlock?

Play as Samson, skip Treasure Room in 2 levels, and defeat Mom to unlock.

Special synergies

The following special synergies and interactions for Benighted Samson have been documented.

Mod Item Synergy
--- Birthright Rushdown

When entering Wrath from Calm, + 1 charge for Posture!.

* Note that not all possible synergies and interactions are listed here.

Swing Attack

Deals damage to background Keeper.

Blocks projectiles.

Collects pickups.

Opens chest for free ( Mega Chest excluded).

150% damage.

Tears affects swing delay.

Range affects swing range, from 1x to 1.5x.

Character size affects swing range.

When swing range > 1.5x, swing can destroy obstacles and doors.

Tarot

Other characters can also collect tarot cards for Posture!, but can only activate the passive effects, and need 3 charges to use Posture!.

Only Benighted Samson can collect reversed tarot cards.

If try to use Posture! for free twice, + 3s cooldown.

(Numbers here means the charge cost for Posture! as Benighted Samson)

[Descriptions here means that the effect can not be stacked]

0 - The Fool:
• Passive: No effect.
• Passive for Benighted Samson): When changing rooms, select the last card.
• Calm (1): Enter Wrath.
• Wrath (1): Enter Calm.

I - The Magician:
• Passive: [ Damage x 50%]; Apply a mark to enemies hit by swing; [Each mark let enemies take 1 more damage].
• Calm (2): Apply 10 marks to all enemies; Gain homing effect in the current room.
• Wrath (2): All enemies lose Hp equalling to 10x marks.

II - The High Priestess
• Passive: Swing can destroy obstacles and doors.
• Calm (1): Enter Wrath.
• Wrath (2): Fire 8-dir shockwaves.

III - The Empress:
• Passive: Swing applies bleeding, 25% faster but in 10% smaller range.
• Calm (2): Enter Wrath; [Gain III - The Empress effect], if already then cost 1 charge inserted.
• Wrath (0): Enter Wrath.

IV - The Emperor:
• Passive: Swing 25% slower, + 1s sheild when hitting enemies, not stackable during sheilded.
• Calm (3): + 5s sheild.
• Wrath (1): Enter Calm.

V - The Hierophant:
• Passive: Petrify enemies firstly hit for 1s.
• Calm (3): Petrify all enemies for 5s.
• Wrath (1): Enter Calm.

VI - The Lovers:
• Passive: Swing num + 1; [Enemies hit by plural swings have min(12, 6 + luck)% chance to drop temporary Heart (half)].
• Calm (1): Enter Wrath.
• Wrath (3): Enter Wrath, spawn a random temporary heart.

VII - The Chariot:
• Passive: [Swing damage, size and distance will gradually increase until stopping attack or hitting border].
• Calm (1): Enter Wrath.
• Wrath (1): Enter Wrath.

VIII - Justice:
• Passive: [Swing with 50% lower damage]; Fire tears to enemies hit.
• Calm (2): Enter Wrath, next card costs 0 charge.
• Wrath (1): Enter Calm, + 1 charge for Posture!.

IX - The Hermit:
• Passive: [Swing num + 2, but 50% slower].
• Calm (3): Fire 30 bouncing coin tears in random direction.
• Wrath (0): Enter Calm.

X - Wheel of Fortune:
• Passive: Swing in 10% wider range; Grant Flight.
• Calm (0): Enter Wrath, teleport to a random enemy and swing.
• Wrath (3): Ditto; Repeat min(14, 3 + luck) times, each has 50% chance to do again.

XI - Strength:
• Passive: [Isaac becomes 10% bigger].
• Calm (1): Enter Wrath.
• Wrath (3): Enter Wrath, gain XI - Strength effect, up to 2.

XII - The Hanged Man:
• Passive: Grant flight.
• Calm (0): Switch to the last card.
• Wrath (0): Enter Wrath, switch to the last card.

XIII - Death:
• Passive: While swinging, deal 13% damage to all enemies in range.
• Calm (2): Trigger XIII - Death.
• Wrath (2): Ditto.

XIV - Temperance:
• Passive: Stopping swinging for 3s makes next swing in 25% wider range with 100% higher damage.
• Calm (0): + 1 charge for Posture!, with 4s cooldown.
• Wrath (0): Enter Wrath, + 1 charge for Posture!, with 3s cooldown.

XV - The Devil:
• Passive: [Swing applies brimestone mark, 33% slower; Enemies with brimestone mark take extra 66% damage].
• Calm (1): Enter Wrath.
• Wrath (2): Enter Wrath, gain XV - The Devil effect.

XVI - The Tower:
• Passive: Explosion immunity; Swing has min(50, 16 + 2 × luck)% chance to explode when hitting enemies, 200% damage.
• Calm (2): Enter Wrath, and explode.
• Wrath (2): Ditto.

XVII - The Stars:
• Passive: + 1 luck; Swing deals extra max(0, 2 × luck) damage, fire a tear with the same damage (Invalid when luck is below 1).
• Calm (3): Enter Wrath, + 1 luck in the current level.
• Wrath (0): Enter Calm.

XVIII - The Moon:
• Passive: Swing applies slowing, freezes enemies killed, 18 + 2 × luck% chance to directly freeze non-boss enemies.
• Calm (0): Next swing freezes non-boss enemies.
• Wrath (1): Enter Calm.

XIX - The Sun:
• Passive: Swing applies burning; Swing has 25 + 5 × luck% chance to fire a flame.
• Calm (2): Enter Wrath, fire flames around.
• Wrath (2): Ditto.

XX - Judgement:
• Passive: [Swing with 50% lower damage, enemies hit lose equal Hp, if below 20%, be killed instantly].
• Calm (0): Enter Wrath, + 2s cooldown for Posture!.
• Wrath (0): Enter Calm, + 2s cooldown for Posture!.

XXI - The World:
• Passive: No effect.
• Calm (6): Cosnume this card, spawn 5 other common tarot cards.
• Wrath (6): Ditto.



0 - The Fool?: + 1 damage and tears for each empty reversed tarot slot.

I - The Magician?: Damage x 200%; When taking penal damage, gain 1 mark in the current level; [Each mark causes extra half a heart hurt].

II - The High Priestess?: Fire shockwaves after every 5 swing.

III - The Empress?: Disable double damage and hurt from Wrath.

IV - The Emperor?: [Stackable shield from Calm, but with less 1s].

V - The Hierophant?: Calm provides invincibility inserted of sheild.

VI - The Lovers?: 【Swing num - 2; Swing in 5% wider range with 20% higher damage for each kind of hearts】.

VII - The Chariot?: Swing 60% faster when standing by.

VIII - Justice?: [Double charge from damage for Posture!, but none form cleaning rooms anymore].

IX - The Hermit?: For each coin, + 0.04 damage.

X - Wheel of Fortune?: [Before taking penal damage in Wrath, consume a random card instead; If this one , - 1 luck; If another, + 0.25 luck and spawn the reversed version].

XI - Strength?: [ Damage x 75%]; Swing applies weakness.

XII - The Hanged Man?: The first swing applies midas after changing rooms.

XIII - Death?: Taking damage in Wrath will not consume cards anymore.

XIV - Temperance?: Infinite Wrath.

XV - The Devil?: Shield from Calm lasts 0.5s longer; [Half Wrath duration]; When changing rooms, enter Calm and gain shield.

XVI - The Tower?: [Explosion heals half a heart].

XVII - The Stars?: - 7 luck; For each consumed tarot card, + 1 luck; Enemies take extra 20% × abs(luck) damage.

XVIII - The Moon?: When changing rooms, enter Wrath.

XIX - The Sun?: When changing states, + 190% decaying tears multiplier.

XX - Judgement?: When entering Calm, lower a light pillar following Isaac (Same as Unwelcome Sacrifice, but will not hurt Isaac), not available if exists; The pillar lasts longer with more of this card.

XXI - The World?: Automatically consume reversed tarot in other slots, + 0.5 damage and 21% devil chance for each; Secret Exit keeps open.

Unlocks

To unlock below, must play on Hard Mode.

• Heart: DMG Transmitter
• Isaac: Peace Pipe
• ???: Spirit Poop
• Satan: Luck Enchantment
• Lamb: Signature Move
• Mega Satan: Choose
• Boss Rush: Armageddon
• Hush: Falsehood of Samson
• Delirium: Posture!
• Mother: Bulky Worm
• Beast: Loong
• Greed: Maw Bank
• FINISHED: Kindness

Trivia

This is a reference to Slay The Spire and Mewgenics.

This is not blindfolded but "benighted" Samson.

The way to unlock Benighted Samson is a reference to Samson in Wrath of the Lamb version.

External links

  • Download Benighted Soul from the Steam Workshop.

Explore More!

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Benighted ??? Benighted ???
Benighted Eve Benighted Eve
Benighted Samson Benighted Samson
Benighted Eden Benighted Eden
Benighted Lost Benighted Lost
Benighted Keeper Benighted Keeper
See all items in The Binding of Isaac: Benighted Soul

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