ANNOUNCEMENT
The website is officially home to 100 mods! A huge thank you to everyone that has contributed and is actively maintaining their creations!
Check out the achievement unlock on this page, and enjoy the confetti!
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When transformed into points:
This level, item points value x 300%.
Clear Broken Hearts.
+ 3 Bone Hearts.
Full health.
!!!Next level, dies after 7 seconds!!!
* Note that not all possible synergies and interactions are listed here.
Console
Divided into "Stats", "Items" and "Skills" areas.
Shoot Keys: Select.
Use Key: Confirm.
Drop Key: Exit.
Move Left Right: Switch areas.
Move Up Down: Scroll in Items Area。
Stats Area
Format: stat: value up (points, limit); value down (points, limit); range
Fail the modification if a stat is going to be out of range.
If "All For One" is V, consume 7 points to smelt a trinket, or transform a smelted trinket into 5 points.
Skills Area
(Numbers are point costs)
Definition+:
• 0: Defined can teleport to: staring room、Mini-Boss、Sacrifice、Arcade.
• I (7): Boss、Treasure、Planetarium、Library、Shop、Curse、Chest、Dice、Bedroom、Dirty Bedroom.
• II (9): Dungeon、Challenge、Secret、Super Secret.
• III (15): Black Market、Extra Boss ( IV - The Emperor?)、Secret Shop ( Member Card).
• IV (33): Ultra Secret、Devil / Angel.
Definition+ (Greed):
• 0: Defined can teleport to: staring room.
• I (7): Treasure、Shop、Curse、Greed Exit.
• II (9): Dungeon、Challenge、Secret、Super Secret、Devil / Angel.
• III (15): Black Market、Secret Shop ( Member Card).
Shrug It Off (Greed, 5): No damage when pausing waves; Curse of the Moving! immunity.
Sought:
• I (5):Clearing 2 rooms reveals a special room.
• II (8): Clearing rooms spawns a purple portal.
• III (11): Clearing Boss Room reveals the whole map.
• IV (14): No Curse of the Lost!; Falsehood of Eden for each level.
Sought (Greed):
• I (5): Clearing rooms spawns a purple portal.
• II (25): Falsehood of Eden for each level.
Hemokinesis:
• I (6): When hurt, drop half a Red Heart to release bloody wave, dealing 600%damage to enemies around; Enemies hit will drop temporary hearts.
• II (12): Smelt Crow Heart; Wave can brimestone-ly mark enemies.
• III (18): + 2 Heart Container; Red Heart damaged in default room won't decrease devil chance.
• IV (24): Wave damage + 50%, range + 25%, bleeds enemies.
• V (30): Every 10s, heal half a Red Heart until half-full.
• VI (36): Maximum Hearts + 6.
Hemokinesis: (Greed)
• I (6): When hurt, drop half a Red Heart to release bloody wave, dealing 600%damage to enemies around; Enemies hit will drop temporary hearts.
• II (12): Smelt Crow Heart; Wave can brimestone-ly mark enemies.
• III (18): + 3 Heart Container.
• IV (24): Wave damage + 50%, range + 25%, bleeds enemies.
• V (30): Every 10s, heal half a Red Heart until half-full.
• VI (36): Maximum Hearts + 6.
All For One:
• I (5): When consuming pills, + 1 point; 3 points most from this skill for a level.
• II (5): When consuming cards, + 2 point; 5 points most from this skill for a level.
• III (5): When consuming runes, + 4 point; 9 points most from this skill for a level.
• IV (5): When consuming other pocket items, + 5 point; 15 points most from this skill for a level.
• V (5): Consume 7 points to smelt a trinket, or transform a smelted trinket into 5 points; 25 points most from this skill for a level.
Distilled Chaos:
• I (6): Enemies hit add a count for this skill; 12 counts poison enemies around for 6s; Counts will reset at 12.
• II (12): 24 counts burn enemies around for 6s; Counts will reset at 24.
• III (18): 48 counts slower enemies around for 6s; Counts will reset at 48.
• IV (24): 60 counts bleed enemies around for 10s; Counts will reset at 60.
• V (30): 96 counts weaken enemies around for 6s; Counts will reset at 96.
• VI (36): 128 counts kill non-boss enemies around, and make bosses lose 10% current hp; Counts will reset at 128.
Reach Sky (Greed, 49): Grant Flight; Gain The Stairway.
Entrench:
• I (10): Creep immunity.
• II (25): Ground spike, chest, and Cursed Room door immunity.
• III (40): Explosion and crush immunity.
The Path ("evil" means that any beggar dies, or enter Devil Room):
• I (7): Items to 7 points at least; Invalid "My Path"; Unless Duality, invalid "Another Path".
• II (14): When in a new level, if no evil last level, + 21 points.
• III (21): When in a new level, if no evil last level, gain Holy Card and Soul Heart.
• IV (28): When in a new level, if no evil last level, clear curses.
• V (35): Angel and devil chance + 100%; Gain Joker in a new level after 6th.
The Path (Greed; "evil" means that any beggar dies, or enter Devil Room):
• I (7): Items to 7 points at least; Invalid "My Path"; Unless Duality, invalid "Another Path".
• II (14): Angel chance + 100%; When in a new level, if no evil last level, + 21 points.
• III (21): When in a new level, if no evil last level, gain Holy Card and Soul Heart., and clear curses.
• IV (28): Gain Joker at 7th level.
My Path (Auto-activated at 3th level; 2th instead for Greed Mode):
• I: Invalid "The Path"; Invalid "Another Path".
• II (25): Items to points + 25%.
• III (25): Items to points + 25%; If level is cursed, all stats + 25%.
• IV (25): In Boss Room, all stats + 25%.
• V (25): All stats + 25%.
Another Path (Regarded as a devil deal when activated):
• I (1): Invalid "My Path"; Unless Duality, invalid "The Path".
• II (6): Below-2-quality items to no points; Items to points + 66.6%.
• III (12): When in a new level, + 6 points and 13 coins.
• IV (18): Gain smelted Judas' Tongue.
• V (24): Curse of Darkness! for each level, but without other curses.
• VI (30): Devil chance + 100%; Gain Joker in a new level after 6th.
Another Path (Greed; Regarded as a devil deal when activated):
• I (1): Invalid "My Path"; Unless Duality, invalid "The Path".
• II (6): Below-2-quality items to no points; Items to points + 66.6%.
• III (12): When in a new level, + 6 points and 13 coins.
• IV (18): Gain smelted Judas' Tongue; Curse of Darkness! for each level, but without other curses.
• IV (24): Gain Joker at 7th level.