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Benighted Eden
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Benighted Eden

"Never changing" Benighted Eden Character

- Health -

- Mod info -

Benighted Soul

Benighted Soul

▾Table of Contents▾

Benighted Eden character

Benighted Eden is an unlockable character in Benighted Soul, a mod for The Binding of Isaac.

Character stats



(1.00)
(2.73)
(3.50)
(6.50)
(1.00)
(0.00)

0 coins, 0 bombs, 0 keys.


Starting items

Defined (Consumable slot)
7 points (Finishing Envery required)

Description

Stats won't be affected by most effects.

Open a special console when using Defined in the starting room.

The console includes:
1.Stats Area: Costs points to change stats.
2.Items Area: Transforms items into points.
3.Skills Area: Costs points to learn powerful skills.
(Detail in GuruWiki)

How to unlock?

Play as Eden / Tainted Eden, stay in the starting room at the start of a run for about 2 minutes.

Special synergies

The following special synergies and interactions for Benighted Eden have been documented.

Mod Item Synergy
--- Birthright Blasphemy

No effect when held.

When transformed into points:
This level, item points value x 300%.
Clear Broken Hearts.
+ 3 Bone Hearts.
Full health.
!!!Next level, dies after 7 seconds!!!

* Note that not all possible synergies and interactions are listed here.

Console

Divided into "Stats", "Items" and "Skills" areas.

Shoot Keys: Select.

Use Key: Confirm.

Drop Key: Exit.

Move Left Right: Switch areas.

Move Up Down: Scroll in Items Area。

Stats Area

Format: stat: value up (points, limit); value down (points, limit); range

Fail the modification if a stat is going to be out of range.

50 points at most to up.

Abbreviate "limit" below as "L".

• Speed: 0.15 (6 + 3 ^ SpeedL, SpeedL + 1); 0.1 (1, AllL - 1); [0.25, 2]
• Tears: 0.35 (3 + 3 ^ TearsL, AllL + 1); 0.2 (1, OtherL - 2); [1.5, 120]
• Damage: 0.5 (3 + 3 ^ DamageL, AllL + 1); 0.3 (1, OtherL - 2); [1.5, +∞)
• Range: 1.25 (2 ^ RangeL, RangeL + 1); 1 (1, AllL - 1); [3, +∞]
• Shot Speed: 0.15 (2, N/A); 0.4 (5, AllL - 1); [0.6, 5]
• Luck: 1 (1 + 2 ^ LuckL, LuckL + 1); 1 (2, LuckL - 1); [-6, +∞]

Items Area

Basic item point value: 3 ^ quality.

Broken Shovel are regarded as quality 2.

If "All For One" is V, consume 7 points to smelt a trinket, or transform a smelted trinket into 5 points.

Skills Area

(Numbers are point costs)

Definition+:
• 0: Defined can teleport to: staring room、Mini-Boss、Sacrifice、Arcade.
• I (7): Boss、Treasure、Planetarium、Library、Shop、Curse、Chest、Dice、Bedroom、Dirty Bedroom.
• II (9): Dungeon、Challenge、Secret、Super Secret.
• III (15): Black Market、Extra Boss ( IV - The Emperor?)、Secret Shop ( Member Card).
• IV (33): Ultra Secret、Devil / Angel.

Definition+ (Greed):
• 0: Defined can teleport to: staring room.
• I (7): Treasure、Shop、Curse、Greed Exit.
• II (9): Dungeon、Challenge、Secret、Super Secret、Devil / Angel.
• III (15): Black Market、Secret Shop ( Member Card).

Volt 9 (49): Defined charge cost - 1.

Battery (28): Defined can be fully charged twice.

Shrug It Off:
• I (5): Secret Exit keeps ope; Curse of the Moving! immunity.
• II (10): Boss Rush and Blue Worm keep open.
• III (15): Gain The Polaroid The Negative Key Piece 1 Key Piece 2 Knife Piece 1 Knife Piece 2

Shrug It Off (Greed, 5): No damage when pausing waves; Curse of the Moving! immunity.

Sought:
• I (5):Clearing 2 rooms reveals a special room.
• II (8): Clearing rooms spawns a purple portal.
• III (11): Clearing Boss Room reveals the whole map.
• IV (14): No Curse of the Lost!; Falsehood of Eden for each level.

Sought (Greed):
• I (5): Clearing rooms spawns a purple portal.
• II (25): Falsehood of Eden for each level.

Crack The Destiny, for every 4 items to points::
• I (8): Clear Curse of the Unknown! and Curse of the Blind!.
• II (16): Spawn a heart, coin, bomb and key.
• III (24): Gain Dice Shard.

Crack The Destiny (Greed), for every 3 items to points::
• I (8): Clear Curse of the Unknown! and Curse of the Blind!.
• II (16): Spawn a heart, coin, bomb and key.
• III (24): Gain Dice Shard.

Hemokinesis:
• I (6): When hurt, drop half a Red Heart to release bloody wave, dealing 600%damage to enemies around; Enemies hit will drop temporary hearts.
• II (12): Smelt Crow Heart; Wave can brimestone-ly mark enemies.
• III (18): + 2 Heart Container; Red Heart damaged in default room won't decrease devil chance.
• IV (24): Wave damage + 50%, range + 25%, bleeds enemies.
• V (30): Every 10s, heal half a Red Heart until half-full.
• VI (36): Maximum Hearts + 6.

Hemokinesis: (Greed)
• I (6): When hurt, drop half a Red Heart to release bloody wave, dealing 600%damage to enemies around; Enemies hit will drop temporary hearts.
• II (12): Smelt Crow Heart; Wave can brimestone-ly mark enemies.
• III (18): + 3 Heart Container.
• IV (24): Wave damage + 50%, range + 25%, bleeds enemies.
• V (30): Every 10s, heal half a Red Heart until half-full.
• VI (36): Maximum Hearts + 6.

All For One:
• I (5): When consuming pills, + 1 point; 3 points most from this skill for a level.
• II (5): When consuming cards, + 2 point; 5 points most from this skill for a level.
• III (5): When consuming runes, + 4 point; 9 points most from this skill for a level.
• IV (5): When consuming other pocket items, + 5 point; 15 points most from this skill for a level.
• V (5): Consume 7 points to smelt a trinket, or transform a smelted trinket into 5 points; 25 points most from this skill for a level.

Distilled Chaos:
• I (6): Enemies hit add a count for this skill; 12 counts poison enemies around for 6s; Counts will reset at 12.
• II (12): 24 counts burn enemies around for 6s; Counts will reset at 24.
• III (18): 48 counts slower enemies around for 6s; Counts will reset at 48.
• IV (24): 60 counts bleed enemies around for 10s; Counts will reset at 60.
• V (30): 96 counts weaken enemies around for 6s; Counts will reset at 96.
• VI (36): 128 counts kill non-boss enemies around, and make bosses lose 10% current hp; Counts will reset at 128.

Foreign Influence:
• I (7): + 1 bomb; + 1 Heart Container.
• II (7): + 1 key; + 30 coins.
• III (7): Spawn The Poop and Dead Bird.
• IV (7): Spawn Child's Heart and Azazel's Stump.
• V (7): Spawn Soul of Lazarus and Soul of the Lost.
• VI (7): Gain smelted Silver Dollar and Forgotten Lullaby.
• VII (7): + 2 Bone Hearts; + 1 Soul Heart; When entering a new Boss Room, trigger Soul of Apollyon and Soul of Bethany.
• VIII (7): Gain Birthright; Maximum Hearts - 3.

Foreign Influence (Greed):
• I (7): + 1 bomb; + 1 Heart Container.
• II (7): + 1 key; + 30 coins.
• III (7): Spawn The Poop and Dead Bird.
• IV (7): Spawn Child's Heart and Azazel's Stump.
• V (7): Spawn Soul of Lazarus and Soul of the Lost.
• VI (7): Spawn Deep Pockets; Gain smelted Forgotten Lullaby.
• VII (7): + 2 Bone Hearts; + 1 Soul Heart; When entering a new boss wave, trigger Soul of Apollyon and Soul of Bethany.
• VIII (7): Gain Birthright; Maximum Hearts - 3.

Astrolabe:
• I (12): Entering Treasure Room won't decrease Planetarium chance.
• II (18): stars items to points x 200%.
• III (24): Spawn Telescope Lens.
• IV (30): Planetarium chance + 100%.

Astrolabe (Greed):
• I (12): stars items to points x 300%.
• III (24): White Treasure Room becomes Planetarium.

Growing Greed:
• I (2): Items' price - 1.
• II (4): Pickups' price - 1.
• III (8): Spawn Butt Penny and Rotten Penny.
• IV (16): Gain smelted Counterfeit Penny.
• V (32): Spawn Child Leash, Burnt Penny and Flat Penny.
• VI (64): Gain smelted Swallowed Penny; Spawn Blessed Penny and Charged Penny.

Panic Button:
• I (5): Spawn Panic Button.
• II (5): Spawn Super Panic Button.

Reach Sky (49): Grant Flight.

Reach Sky (Greed, 49): Grant Flight; Gain The Stairway.

Entrench:
• I (10): Creep immunity.
• II (25): Ground spike, chest, and Cursed Room door immunity.
• III (40): Explosion and crush immunity.

The Path ("evil" means that any beggar dies, or enter Devil Room):
• I (7): Items to 7 points at least; Invalid "My Path"; Unless Duality, invalid "Another Path".
• II (14): When in a new level, if no evil last level, + 21 points.
• III (21): When in a new level, if no evil last level, gain Holy Card and Soul Heart.
• IV (28): When in a new level, if no evil last level, clear curses.
• V (35): Angel and devil chance + 100%; Gain Joker in a new level after 6th.

The Path (Greed; "evil" means that any beggar dies, or enter Devil Room):
• I (7): Items to 7 points at least; Invalid "My Path"; Unless Duality, invalid "Another Path".
• II (14): Angel chance + 100%; When in a new level, if no evil last level, + 21 points.
• III (21): When in a new level, if no evil last level, gain Holy Card and Soul Heart., and clear curses.
• IV (28): Gain Joker at 7th level.

My Path (Auto-activated at 3th level; 2th instead for Greed Mode):
• I: Invalid "The Path"; Invalid "Another Path".
• II (25): Items to points + 25%.
• III (25): Items to points + 25%; If level is cursed, all stats + 25%.
• IV (25): In Boss Room, all stats + 25%.
• V (25): All stats + 25%.

Another Path (Regarded as a devil deal when activated):
• I (1): Invalid "My Path"; Unless Duality, invalid "The Path".
• II (6): Below-2-quality items to no points; Items to points + 66.6%.
• III (12): When in a new level, + 6 points and 13 coins.
• IV (18): Gain smelted Judas' Tongue.
• V (24): Curse of Darkness! for each level, but without other curses.
• VI (30): Devil chance + 100%; Gain Joker in a new level after 6th.

Another Path (Greed; Regarded as a devil deal when activated):
• I (1): Invalid "My Path"; Unless Duality, invalid "The Path".
• II (6): Below-2-quality items to no points; Items to points + 66.6%.
• III (12): When in a new level, + 6 points and 13 coins.
• IV (18): Gain smelted Judas' Tongue; Curse of Darkness! for each level, but without other curses.
• IV (24): Gain Joker at 7th level.

Unlocks

To unlock below, must play on Hard Mode.

• Heart: Blackjack
• Isaac: Interval
• ???: Molekale
• Satan: Ssstew
• Lamb: Sketch
• Mega Satan: Corrected Data
• Boss Rush: Super Panic Button
• Hush: Falsehood of Eden
• Delirium: Defined
• Mother: Numeron Force
• Beast: Hypercube
• Greed: Book of Seen
• FINISHED: D4D

Trivia

Benighted Eden's haircut is the default one of Eden.

In character menu, Benighted Eden is doing a "T-pose", which is a default pose in many 3D modeling tools.

"Never changing" is a reference to Tainted Eden's description in character menu, "Ever changing".

Some names are references to Slay the Spire.

External links

  • Download Benighted Soul from the Steam Workshop.

Explore More!

Benighted ??? Benighted ???
Benighted Eve Benighted Eve
Benighted Samson Benighted Samson
Benighted Eden Benighted Eden
Benighted Lost Benighted Lost
Benighted Keeper Benighted Keeper
See all items in The Binding of Isaac: Benighted Soul

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