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nolostbr items and some items would be decomposed into 1 + 2 ^ quality keys, and spawns chest for Q2-or-above items.
Hold use active key of Chest Chest to transform chests into weapons/armors/floats or repair them.
Attention: If find a item from a chest, then the chest is not truely chest, but pedestal.
(Detail in GuruWiki)
How to unlock?
Play as The Lost / Tainted Lost, die from Mulliboom at stage 1, a bomb at stage 3, Mom at stage 6 and Satan at stage 10 (Fixed sequence; Needn't in just a run).
Special synergies
The following special synergies and interactions for Benighted Lost have been documented.
Chest Chest transforms chests into weapons / armors/ floats, with "Durability".
Opened chest transformed will start with a much lower durability:
• Bomb Chest: 50% init.
• Weapon / Float:15% init.
• Armor: 50% init.
• opened Wooden Chest can not be armor.
Chest weapons inherit tear effects from the character.
In an uncleared room with enemies, the durability of the chest weapons and floats will decrease per second.
Armors will decrease therir durability to protect character from taking damage.
In Greed Mode, except Eternal Chest, chest weapons and floats have 50% chance not to decrease their durability.
• Float: Durability 180. Count 2, orbitals that block projectiles. Spawns a Golden Chest item and a trinket when exhausted.
Spiked Chest / Mimic Chest:
• Weapon: Durability 111, init 88. Rushes at a direction with collision damage, during which block projectiles and fire tears to enemies. Comes back when the charge is run out or touch the border of the room.
• Armor: Durability 2. 4s invincible time. Every frame, deals 1 damage to enemies nearby.
Eternal Chest (Won't disappear when durability exhausted):
• Weapon: Durability 70, init 35. 50% chance not to decrease durability. Fires 8 widely scattering holy piercing bouncing tears. Clears charge at a new room.
• Armor: Durability 4, init 2. 25% chance not to decrease durability. 1.1s invincible time.
• Float: Durability 70, init 35. 50% chance not to decrease durability. Stays at the center of the room. Fires piercing holy shielded tears to 4 at most projectiles or enemies.
Old Chest (Durability decreases at any time):
• Weapon: Durability 109. Recovers 2 durability when killing enemies, and 8 more for killed bosses. Fires 3 bones at a high speed, and overheat if keep attacking for a while. Can not attack during overheat.
• Armor: Durability 4, init 2. Loses 1 durability per 19s until 1 left. Recovers 0.05 durability when killing enemies, and 1 more for killed bosses. 1.7s invincible time.
• Float: Durability 88. Recovers 2 durability when killing enemies, and 8 more for killed bosses. Count 4, move diagonally. Fires shielded bones to 3 at most projectiles or enemies.
Wooden Chest (Unrepairable):
• Weapon: Durability 90. Recovers 3 durability when a room is cleared; Full durability next level. Fires 3 blue flames.
• Armor: Durability 2. Full durability when entering another room or a room is cleared. 0.7s invincible time.
• Float: Durability 75. Recovers 3 durability when a room is cleared; Full durability next level. Count 2, orbitals that block projectiles. Deals collision damage. Spawns blue flames when touching projectiles or enemies.
Mega Chest (Armor only):
• Armor: Durability 5, init 3. 0.5s invincible time. - 0.2 speed. Can recover durability by absorbing chests. Absorbing a type of chest for the first time increases max durability and invincible time but decrease speed.
• Armor: Trigger Holy Card when equipped. Durability 1. 0.5s invincible time. Basic damage multiplier increases to 130%. Items that will be decomposed have an extra option in cycle.
• Float: Durability 60. Count 2, orbitals. Spawns lil ghosts against enemies (same as Ghost Bombs).
Locked Chest:
• Weapon: Durability 140, init 90. Fire short small lasers when charing. Fires a big laser when fully charged.