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Too Many HUDs
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Too Many HUDs

"More is better" Too Many HUDs
Passive item

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Daydream all Day

Daydream all Day

▾Table of Contents▾

Too Many HUDs item

Too Many HUDs is an unlockable passive item in Daydream all Day, a mod for The Binding of Isaac.

Description

Upon picked up + upon entering new floor, grants a random UI that offers corresponding effect.


Sun (from PVZ)
Killing enemies will spawn sun. Enemies will more health will spawn larger sun.

Sun can deal minor damage to enemies nearby every 0.17 seconds.

Isaac can collect suns, and will automatically consume 1000 sun to spawn XIX - The Sun.


Strawberries (from Celeste)
33% chance to turn heart pickups into strawberries.

Red strawberry (80% chance) will spawn 2-4 random hearts upon collected. Gold strawberry (20% chance) will follow Isaac, and spawns a random Angel Room item. It will turn into random coins if Isaac takes damage (similar to Gold Heart).


Fee (from Arknights)
+1 fee per second. Maximun at 99.

Standing still for 3 seconds will consume 15 fee to spawn a sprinkler.

Lose 1/3 fees and inflict confusion to all enemies upon entering new room with maximun fee.


Energy (from Stardew Valley)
Grants an energy bar that consumes while moving. Higher speed will consume more energy.

×1.5 damage multiplier if energy is not empty.

restores 3/5 energy upon entering new floor.


Speed (from FORZA:HORIZON)
+0.3 speed.

Shows a speedometer that indicates Isaac's velocity.


EXP bar (from Minecraft)
Gain EXP upon killing enemies. +1 heart container upon level up.


Ironclad Energy or Silent Energy (from Slay the Spire)
Dealing about 83.3 damage to enemies or clearing a room to gain 1 energy.

Continuously gains SLS cards that will be displayed at the bottom of the screen.

When the energy is full, automatically triggers a card towards an available target. Isaac can also use these cards with mouce control.


Charge (from Overwatch)
Gain charge upon dealing damage.

Pressing active item key when fully charged, for the next 5s:
• Damage resistence.
• Heals 3 red hearts and grants 2 soul hearts
• × 2 damage multiplier. × 2 tears.


TP bar (from Deltarune)
Graze projectiles and enemies with collision damage to increase TP bar.

When Isaac is about to take damage, consume 40% TP to prevent it, healing 2 red hearts and gives +1 soul heart.

Having full TP in uncleared room triggers Mega explosion and consumes 60% TP.


Steps (from Blue Prince)
Gain Steps equals to 1.2 × RoomNums + 8.

-1 step upon entering a room (including cleared ones).

Spawn pickups based on the remaining steps upon entering new floor.


Chips (from Balatro)
50% chance for any card spawned to be playing cards.

Remember the latest used playing cards, giving chips and mults based on their poker hands.

Upon entering boss room, deals damage equal to Chips × Mults


Compass
A compass that could indicates some special room's positions based on Isaac's facing direction will be shown on the top of the screen.

Can indicate the position of Treasure Room, Boss Room, Planetarium, Secret Room, Super Secret Room, Shop and Curse Room.


Katana timer (from Katana ZERO)
Clearing the room before the timer runs out spawns additional pickup.


Bullet (from Hitman)
Consume 1 bullet to reset Isaac's fire delay.

Stop shooting for a while reloads the bullet (maximun at 7).


Super meter(from Cuphead)
Enemy projectiles has a 35% chance to be pink, and will not deal damage to Isaac, but will add 1 super meter.

When Isaac is about to take damage with the super meter fulled (at 5), prevent that damage, clear projectiles in a radius, pause the time for 5s, and gains invincibility for 10s. Then consume all Super meter.


Karma + Hunger (from Rain World)
Gains a hunger bar with a maximun of 5 and a required number of 3.
+1 hunger upon using consumables.
When the hunger value did not reach the required number, standing near a trinket for a while to gulp it and +1 hunger.

Upon entering new floor, +1 karma if the hunger value reached the required number. Otherwise -1 karma and decrease the required num.
• × 1.5 tear size.
• Polyphemus tear effect (piercing enemies with lower health) at 1 karma or above.
• homing at 2 karma or above.
• Godhead tear at 3 karma or above.
• Holy Light tear at 4 karma or above.
• × 2.3 + 1 damage at 5 karma or above.


Combo (from Street Fighter 6)
Hitting enemies increases combo count. Each combo increases enemies damage taken by 1.5%. Maximun at +150%.

Reset combo upon taking damage (include non-penalty damage).


Mana (from Terraria)
Release a random offensive spell while firing (4.67 seconds cooldown. Consumes 1.5 mana per spell).

If Isaac do not have enough mana to release a spell, grants temporary damage down.

Stop firing for a while to restore mana.


Sanity (from Don't Starve)
Isaac gains sanity level (maximun at 200).

+3.5 damage with more than 133 sanity.
+0.75 damage and +0.65 fire rate when sanity is more than 66 and less than 133.
+2.4 fire rate with less than 66 sanity.

Slowly decrease sanity in rooms with enemies. Rapidly decrease sanity in darkness.
Close to a fire place or white poop gradually restores sanity.
Killing Dust restores 15 sanity.
Using a pill restores 30 sanity.


Weather system (from Mewgenics)
Gains a random weather effect each floor.
• Clear Skies: Deals 0.5 damage to all enemies per 0.5s. If the Sun HUD (from PVZ) is available, continuously drop suns from above.
• Rain: Tears will continuously drop from above, dealing 3.5 damage to enemies it hit.
• Windy: Continuously blow all entities in the room in certain directions.
• Overgrowth: Spawn multiple tall grass in each room that gives Isaac 80% chance to dodge attacks.
• Wildfire: Spawn multiple fires upon entering a new room (fires can be either Isaac's fire or hostile fire).
• Heat Wave: Periodically inflict burn to all enemies.
• Snow: Decreased friction. Enemies will turn into ice sculpture upon death.
• Pipe Blockage: Spawn multiple poops upon entering a new room.
• Tornadoes: Continuously spawns tornadoes that works similar with Storm Access but will not spawn cards.
• Birdemic: Spawn 3 Dead Bird familiars in uncleared rooms (or 1 in cleared rooms) that can also deal collision damage to Isaac.


Poop count (from The Legend of Bumbo)
Add 1 poop count upon room clear. Maximun at 9.

Upon taking penalty damage, gains Explosive Diarrhea effect based on poop count, then consume all poops.

Clearing a room with full poop will instead consume all of them, spawining a Giant Poop in current room.


Mark
A target mark at the center of the screen that gives Isaac's tears passing through it homing effect.


DVD
A diagonally moving DVD hud that pauses enemies and projectiles inside it.


Cookie
Press any key to click the cookie, letting it bounce around in the screen and spawn small cookies.

The cookie can be grabbed via mouse control.

Cookie can deal Isaac's damage to enemies. Small cookies deals 1.25 damage.

Each click has a 1% chance to spawn a random pickup, then decrease this chance for current floor.

How to unlock?

Defeat Sominal Warden as Anna.

Item pools

Too Many HUDs can be found in the following item pools:

Name Weight
Treasure Room
1.0/1.0
Secret Room
1.0/1.0
Greed Secret Room
1.0/1.0

Tags

The following tags are applied to this item:

Id Description
lazarussharedglobal Passive effects (except direct stat changes) are shared between Tainted Lazarus' forms.
offensive Can appear for Tainted Lost.
summonable Can be summoned via Lemegeton.

Special synergies

The following special synergies and interactions for Too Many HUDs have been documented.

Mod Item Synergy
--- Maggy's Bow Increase graze radius for TP bar UI.
--- Libra Balance Chips and Mult for Balatro Chips UI

* Note that not all possible synergies and interactions are listed here.

External links

  • Download Daydream all Day from the Steam Workshop.

Explore More!

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See all items in The Binding of Isaac: Daydream all Day

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