Jimbo is an unlockable character in TBoI: Regambled, a mod for The Binding of Isaac.
Note: The Damage and Tears stats heavly rely on the character's mechanichs 4 coins, 0 bombs, 0 keys. |
All trinket spawned will be transformed in random jokers.
• Up to 3 jokers can be held at once by default ( the order in which they are positioned does not matter).
• Jokers held can be sold for about half of their original price at any time during the run.
Starts with a full deck of cards
• Shoots cards from those held in hand instead of tears, which deal the product of his Damage and Tears stat.
• A limited amount of cards shot can be played each room, granting extra stats or special effects through the card's enhancements, editions and seals along with the Jokers held.
• Taking damage discards the cards in hand, shooting them in random directions and activating specific card/joker effects.
• If the deck runs out of cards, it gets reshuffled and cards cannot be played for the remainder of the room
Every floor has a small/big blind per shop and a boss blind.
• Clearing a blind rewards with coins and interests that scale with the amount of coins held (1 coin per 5 held [Max 5 Coins]), along with triggering specific joker/card effects.
• Entering a shop for the first time clears the small/big blind.
• Defeating the floor's boss clears the boss blind.
Every floor has an additional shop.
Shops and boss rooms are always revealed on the map.
• Shops contain special items on sale: (by default) 2 Jokers, 2 Booster packs, 1 Voucher and 1 normal shop item.
Unlocked by default
The following special synergies and interactions for Jimbo have been documented.
| Mod | Item | Synergy |
|---|---|---|
| --- | Brimstone | Cards fire a brimstone in a random direction when they hit an enemy. Spade cards shoot an additional laser. Turns all held cards into spades on pickup |
| --- | Technology | Cards fire a laser in a random direction when they hit an enemy. Heart cards shoot an additional laser. |
| --- | Monstro's Lung | X2.5 fire delay All cards in hand are shot at once in a spread pattern. |
| --- | Dr. Fetus | Cards drop a bomb when they hit an enemy. Club cards' bombs have higher damage and explosion radius. Turns all held cards into clubs on pickup |
| --- | C Section | Cards fire a fetus when they land Heart cards fire an additional fetus On pickup: Turns all cards held into hearts |
| --- | Tech X | Cards shot are surrounded by a laser ring On pickup: Turns all cards held into hearts |
| --- | Mom's Knife | Cards shot become spectral and piercing Cards also deal 30% of their damage per tick |
| --- | Trisagion | Cards shot become piercing Cards also deal 20% of their damage per tick |
| --- | Spirit Sword | The sword is applied on top of the usual card shooting |
| --- | Hallowed Ground | Cards played while inside the aura are retriggered |
| --- | Star of Bethlehem | Cards played while inside the aura are retriggered |
| --- | Cupid's Arrow | Spade cards have a 1 in 2 chance to charm enemies hit |
| --- | The Halo | Diamond cards gain a Godhead aura around them On pickup: Turns all cards in hand into diamonds |
| --- | Mitre | Tears given by bonus card are doubled |
| --- | The Soul | Tears given by bonus card are doubled |
| --- | Scapular | Tears given by bonus card are doubled |
| --- | Keeper's Kin | Stone Card spawn 1-3 blue spiders as they land |
| --- | Crystal Ball | Also gives the Crystal Ball effect while held |
| --- | Lost Contact | Cards don't disappear when blocking shots |
| --- | Pyromaniac | Hearts and clubs are considered as the same suit On pickup: Turn all cards in hand into clubs |
| --- | Iron Bar | Steel Card cause confision to enemies hit |
| --- | Fruit Cake | Wild Card gain additional random tear effects On pickup: Turns all cards in hand into wild cards |
| --- | Playdough Cookie | Wild Card gain additional random tear effects On pickup: Turns all cards in hand into wild cards |
| --- | 3 Dollar Bill | 3s fired gain 3 additional tear effects |
| --- | Godhead | On pickup: All spade cards are destroyed Other cards are turned into Wild Card |
| --- | Fire Mind | Club cards are guaranteed to trigger their explosion |
| --- | Head of the Keeper | Diamond cards drop a vwnishing penny when hitting an enemy On pickup: Turns all cards in hand into diamonds |
| --- | Shard of Glass | Glass card have the Backstabber effect and always couse bleeding On pickup: Turns all cards in hand into glass cards |
| --- | Magic Skin | Becomes single use, Also spawns 2 Joker |
| --- | Deep Pockets | Max coins increased by 9999 coins |
| --- | Hypercoagulation | Heart cards have the Cricket's Body split effect |
| --- | Candy Heart | Heart cards gain a random enhancement if they didn't have one |
| --- | Whore of Babylon | Damage given by mult card is doubled |
| --- | Steam Sale | Items on sale cost 1¢ less |
| --- | Abaddon | Spade cards deal 10% more damage |
| --- | Black Candle | Spade cards deal 10% more damage |
| --- | Goat Head | Spade cards deal 10% more damage |
| --- | Match Book | Spade cards deal 10% more damage |
| --- | Missing Page 2 | Spade cards deal 10% more damage |
| --- | False PHD | Spade cards deal 10% more damage |
| --- | Safety Pin | Spade cards deal 10% more damage |
| --- | Smelter | Allows to sell a joker held for doouble the normal amount of coins. (used automacally if charged as a joker gets sold) |
| --- | Mom's Box | Has 12 charges. Gains 2 charges when a restock machine is activated |
| --- | TMTRAINER | On pickup: Cards in the deck are randomized |
| --- | A Dollar | On pickup: Changes all the cards in the deck in diamonds |
| --- | Pyro | On pickup: Changes all the cards in the deck in clubs |
| --- | Skeleton Key | On pickup: Changes all the cards in the deck in spades |
| --- | Binge Eater | On pickup: Changes all the cards in the deck in hearts |
| --- | A Quarter | On pickup: Turns all cards held into diamonds |
| --- | Mr. Mega | On pickup: Turns all cards held into clubs |
| --- | Bobby-Bomb | On pickup: Turns all cards held into clubs |
| --- | Glitter bombs | On pickup: Turns all cards held into clubs |
| --- | Nancy bombs | On pickup: Turns all cards held into clubs |
| --- | Blood Bombs | Hearts are considered the same as clubs On pickup: Turns all cards held into clubs |
| --- | Butt Bombs | On pickup: Turns all cards held into clubs |
| --- | Sad Bombs | On pickup: Turns all cards held into clubs |
| --- | Hot Bombs | On pickup: Turns all cards held into clubs |
| --- | Bomber Boy | On pickup: Turns all cards held into clubs |
| --- | Scatter Bombs | On pickup: Turns all cards held into clubs |
| --- | Sticky Bombs | On pickup: Turns all cards held into clubs |
| --- | Fast Bombs | On pickup: Turns all cards held into clubs |
| --- | Ghost Bombs | On pickup: Turns all cards held into clubs |
| --- | Brimstone Bombs | On pickup: Turns all cards held into clubs |
| --- | Sharp Key | Spade tears can open locked doors On pickup: Turns all cards held into spades |
* Note that not all possible synergies and interactions are listed here.