Godmode AchievedTainted DeliCharacter
The Ominous



(0.90)
(2.50; ×1.10)
(3.15; ×0.9 )
(5.00)
(0.75)
(0.00)

0 coins, 1 bomb, 0 keys.


Starting items
Oblivion / Delusion


Description
Tainted Deli inherently shoots 8 tears in all diagonal and cardinal directions.

The closer to the front of Deli's shooting direction the tears are, the bigger their damage (from 0.65% to 1.28% of Deli's damage).

Tainted Deli has its own type of heart filling up 1 Heart Container space at run start: Delirious Hearts.

This heart represents protection by Oblivion's halo.

Most Heart pickups have a specific chance to be replaced by a Delirious Heart.

Tainted Deli also starts with a large halo of eyes around him, protecting him from any incoming damage by dealing DamageStat × 2 + 1 contact damage to enemies as well as deflecting projectiles.

Each hit the halo gets removes eyes inside the halo following this formula: ceil(1.5 * DamageTaken).

Each room cleared makes Tainted Deli regain 1 eye.

When all eyes are removed, Deli instantly uses Oblivion.

By using Oblivion, Tainted Deli can convert the protecting Halo into:
+10% fire rate.
+5% damage per Delirious Eye.
-20% range.

When doing this Oblivion transforms into Delusion, allowing Tainted Deli to regain the protecting Halo upon using it.

The amount of eyes Tainted Deli has appears as familiar following him.

Tainted Deli still gains 1 eye per room clear.

When switching from Delusion (no halo) to Oblivion (halo), there will be a brief moment (roughly half of a second) where the halo is tinted white. While it is white it is immune to damage, but still deals contact damage to enemies and repels enemies and projectiles.

Unlock: Open up the hidden Red Door in the Home level as Deli.

- Synergies - - Links - - Costume -
ANNOUNCEMENT The new v1.9.7.11 and v1.9.7.12 updates are here, and with them the website information has been updated! Check out this video to see what's new! [dismiss]
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An expansion for The Binding of Isaac: Repentance currently in public beta which adds new content such as new alternative floors, new characters (tainted variants included) new enemies and bosses, items, trinkets, transformations, room types, room layouts, game mechanics, rebalancing and a new ending with its own final floor and boss.
• Join our community/development discord!
• Compatible with most large-scale mods for Repentance!
• For a full list of credits, refer to the wiki or the ingame version!

Best of luck in your efforts to achieve Godmode!


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