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#6474.5 Volt"Beat the juice out of them!"Passive itemPrevents Isaac's active items from charging normally when clearing rooms.
Instead, active items are now charged when enemies take damage from any source.
Charges are gained at a rate of 40 + 20 × CurrentStage. For example, in Basement I it takes 60 damage to gain 1 charge, while in Home it takes 300 damage.
If an enemy receives more damage than their maximum amount of health, the excess amount will not be counted towards the recharge formula. - Tags -- Links -- Costume -